Mafia Game
Build a name in an illustrated crime world. Choose an Enforcer, Hustler, or Gunner, then work from a lounge of people, objects, and exits as you take on staged Jobs, Cash Out shifts, story Cases, and Duels.
Follow an authored route from New York to Miami, Hong Kong, and Sicily. Earn cash, manage recovery and Heat, buy and equip gear, and face the rivals holding each city. Your progress follows one saved local character.
Playing
Use a desktop browser with a mouse or trackpad. Click the lounge's people,
objects and exits, then use the buttons and puzzle pieces on screen. Scroll
through longer menus. In Gear, drag items to move or equip them and press R
while dragging to rotate them. The game is designed around a 1280x720 view;
use the itch player's fullscreen control when the embedded view is too small.
Mobile and touch play are not supported.
Your progress
Progress is saved automatically in this browser and profile. Return through
the same page to continue. Clearing site data, using private browsing, or
changing browser or device can make that progress unavailable. New Game
asks for confirmation before replacing it. There are no online accounts,
cloud saves, live multiplayer or payments; the Family and rival rankings
belong to your solo game. The game includes no gameplay analytics. The
hosting page's own data handling is separate.
Sound and accessibility
Open Profile, then Accessibility, for Reduced motion and
Mute sound. Reduced motion removes cosmetic pulses, counting effects and
staged combat replay motion. Short action-feedback sounds can be muted; use
your browser or system controls for volume. These preferences are saved with
your character.
The game uses text and visual puzzle boards. Some puzzles depend on positions,
symbols, arrows and timing. Reduced motion does not provide a nonvisual puzzle
mode. Full keyboard-only, controller and screen-reader play have not been
verified and are not claimed as supported. Some puzzle arrows and markers
remain crowded, and a wrong-card result can show a misleading success colour.
Content and credits
Contains fictional organized crime, threats, extortion, weapons, fighting and
death. This is a stylized crime story with no formal age rating.
Made with Godot Engine. Illustrations were generated for MafiaGame with
OpenAI image generation, then edited and assembled for the game. Click the
game's crest to open the full credits and engine/component license notices.
When reporting a problem, include the version shown at the bottom left, your
browser, what you clicked and what happened.

Illustration: Calder Docks
| Published | 3 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | anangi |
| Genre | Strategy, Role Playing, Simulation |
| Made with | Godot |
| Tags | Crime, Godot, mafia, Management, Prototype, resource-management, Singleplayer, Turn-based |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |

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